![]() ![]() I would love a new source port so much i tried looking at mayne i can install android on my pi and get the gzdoom for android but i heard android isnt working well on the pi?īut yeah very strange that my tablet runs it much smoother on my pi with higher settings while the pi is stronger in terms of specs do it must be the engine/source portĪM i the only one who really wants a better source port for doom on the pi? Seems like it. SEVEN of the best Doom engine source ports brought to Android. Now i tested the same mod same settings but in Zdoom instead of gzdoom and also on the pi and guess what on the pi it plays fine but when theres blood on the screen it lags very badly.Īlso the blood looks different between zdoom and gzdoom so in my tests gzdoom clearly runs much better So why hasnt it been ported yet?Īlso there is no excuses because gzdoom has a Linux,Android,Windows and more versions. There used to also be GZDoom for Android, which is based on the older D-Touch module with just GZDoom in. You need to supply your own copy of the Doom wad files to play original Doom. GZDoom (v1.9.1 & v3.25 & v3.82 & v4.x) LZDoom Zandronum (v3.0 & v3.1 Alpha) Chocolate Doom PrBoom+ RetroDoom. ![]() My idea for this fork was to upgrade nvllsvn's GZDoom-Android port, fix the C/C++ engine bugs and the java app bugs, and combine it with the open-source Freedoom (freedoom1.wad and freedoom2.wad) assets to publish a completely open source android game running on the doom engine. ![]() Ive posted about zdoom and gzdoom alot but one thing is bothering me and i like an anwser for it if possible lolĪnyway i tested gzdoom on my very slow and old tablet which had a slower cpu than the pi and behold things like brutal doom runs flawless with blood set to max no lag. EIGHT of the best 'Doom engine' source ports brought to Android. Freedoom for Android A fork of nvllsvm's GZDoom-Android port. ![]()
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